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Prototyping Augmented Traditional Games: Concept, Design and Case Studies., , , and . GPC, volume 6646 of Lecture Notes in Computer Science, page 105-116. Springer, (2011)Augmented calligraphy: experimental feedback design for writing skill development., , , and . TEI, page 301-302. ACM, (2011)Citron: A Context Information Acquisition Framework for Personal Devices., , and . RTCSA, page 489-495. IEEE Computer Society, (2005)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 220-234. Springer, (2008)Design issues of ambient social media for better decision making., and . ICME, page 1-6. IEEE Computer Society, (2011)Demonstration of a mobility-enhanced pedestrian navigation on mobile devices., , and . MobiQuitous, ICST / ACM, (2008)Applying pervasive technologies to create economic incentives that alter consumer behavior., , , , , and . UbiComp, page 175-184. ACM, (2009)UbiPay: minimizing transaction costs with smart mobile payments., , , , , and . Mobility Conference, ACM, (2009)Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support., , and . RTCSA (1), page 105-114. IEEE Computer Society, (2011)