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Early Developmental Activities and Computing Proficiency., , , , , , , , , и . ITiCSE-WGR, стр. 140-157. ACM, (2017)The Learning Outcomes of the Exam Question in the Input/Output Topic in Computer Architecture., и . LaTiCE, стр. 212-215. IEEE Computer Society, (2013)The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic., , , и . IEEE Trans. Educ., 66 (6): 553-562 (декабря 2023)Nintendo® DS projects to learn computer input-output., , , , , , , и . ITiCSE, стр. 373. ACM, (2012)A comparison between lecturers' and students' concept maps related to the input/output topic in computer architecture., и . Koli Calling, стр. 57-66. ACM, (2012)Application of an Ontology-Based Platform for Developing Affective Interaction Systems., , и . IEEE Access, (2019)Use of concept maps to analyze students' understanding of the I/O subsystem., и . Koli Calling, стр. 67-76. ACM, (2013)Basic Concepts of Computer Architecture Through Games and Game Development., , , , и . Rev. Iberoam. de Tecnol. del Aprendiz., (2024)JolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Education., , , , и . IEEE Trans. Educ., 63 (3): 136-143 (2020)Physiological Data Acquisition System Based on Mobile Computing., , , , и . UCAmI (2), том 10070 из Lecture Notes in Computer Science, стр. 46-51. (2016)