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Health Information Encountering: Topic Modelling and Sentiment Analysis of Pre- and Current-COVID-19 Tweets.

, , , and . ICADL (1), volume 14457 of Lecture Notes in Computer Science, page 167-177. Springer, (2023)

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Who, What, Why: Examining Annotations in Mobile Content Sharing Games., , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 247-256. Springer, (2011)Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis., , and . ICADL, volume 10075 of Lecture Notes in Computer Science, page 325-338. Springer, (2016)Evaluating the usability of a mobile content sharing game., , , , and . SAC, page 597-598. ACM, (2010)Motivations for media sharing among mobile phone users., , , and . ICDIM, page 160-165. IEEE, (2009)A User-centric Approach towards Understanding the Influences of Social Tags Choices for Academic Papers., , and . ITNG, page 665-670. IEEE Computer Society, (2013)A Survey and Typology of Human Computation Games., , and . ITNG, page 720-725. IEEE Computer Society, (2012)The Prevalence and Use of Web 2.0 in Libraries., , and . ICADL, volume 5362 of Lecture Notes in Computer Science, page 22-30. Springer, (2008)Review of In-App Nudges Towards User Decision Behavior: A Topic Modeling Approach., and . ICADL (1), volume 14457 of Lecture Notes in Computer Science, page 263-269. Springer, (2023)To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City., , and . JCDL, page 416-417. IEEE, (2019)Searching locally: a comparison of Yehey! and Google., , and . Online Inf. Rev., 33 (3): 499-510 (2009)