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Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Formative Feedback in Interactive Learning Environments., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 946. Springer, (2013)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Investigating the Impact of Backward Strategy Learning in a Logic Tutor: Aiding Subgoal Learning towards Improved Problem Solving., , , , and . CoRR, (2022)Enhancing a Student Productivity Model for Adaptive Problem-Solving Assistance., , and . CoRR, (2022)The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces., , , , , and . CoRR, (2017)Exploring Missing Behaviors with Region-Level Interaction Network Coverage., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 831-835. Springer, (2015)Creating Data-Driven Feedback for Novices in Goal-Driven Programming Projects., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 856-859. Springer, (2015)