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Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science., , , , , , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 355-360. Springer, (2021)Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (2), volume 13356 of Lecture Notes in Computer Science, page 218-221. Springer, (2022)Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments., , , , and . AAAI, page 23191-23199. AAAI Press, (2024)Progression Trajectory-Based Student Modeling for Novice Block-Based Programming., , , , , , , , , and . UMAP, page 189-200. ACM, (2021)Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning., , , , , , , , and . LAK, page 208-218. ACM, (2023)Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design., , , , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 204-207. Springer, (2022)Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks., , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 113-124. Springer, (2021)