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Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 664-665. Springer, (2014)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , and . MA3HMI@ICMI, page 6-14. ACM, (2018)Detecting and Addressing Frustration in a Serious Game for Military Training., , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 152-193 (2018)Supporting Collaborative Problem Solving in a Game-Based Learning Environment., , , , , , , and . CSCL, International Society of the Learning Sciences, (2019)