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A Web-based System to Support Inquiry Learning - Towards Determining How Much Assistance Students Need.

, , , , , , and . CSEDU (1), page 43-52. SciTePress, (2014)

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When Is It Best to Learn with All Worked Examples?, and . AIED, volume 6738 of Lecture Notes in Computer Science, page 222-229. Springer, (2011)Helping Teachers Handle the Flood of Data in Online Student Discussions., and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 323-332. Springer, (2008)Examples and Tutored Problems: Adaptive Support Using Assistance Scores., , and . IJCAI, page 4317-4323. AAAI Press, (2015)Analysis of Human-to-Human Tutorial Dialogues: Insights for Teaching Analytics., , , , and . IWTA@EC-TEL, volume 1738 of CEUR Workshop Proceedings, page 9-17. CEUR-WS.org, (2016)Are Your Students Working Creatively Together? Automatically Recognizing Creative Turns in Student e-Discussions., , , , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 317-324. IOS Press, (2009)Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics., , , and . EDM, International Educational Data Mining Society, (2020)Designing visual tools to scaffold the process of learning how to learn together., , , , , , , and . CSCL, International Society of the Learning Sciences, (2011)Exploring Learner Model Differences Between Students., , , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 494-497. Springer, (2017)Equity, Diversity, and Inclusion in Educational Technology Research and Development., , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 57-62. Springer, (2023)Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game., , , , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 342-355. Springer, (2021)