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Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics.

, and . VR, page 864-865. IEEE, (2019)

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Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics., and . VR, page 864-865. IEEE, (2019)Dual sensor filtering for robust tracking of head-mounted displays., , , , , and . VRST, page 221-222. ACM, (2014)Frequency-based controls for terrain editing., , , , and . CVMP, page 15:1-15:10. ACM, (2014)IRIDiuM+: deep media storytelling with non-linear light field video., , , , , , and . SIGGRAPH VR Village, page 10:1-10:2. ACM, (2017)Embodied online dance learning objectives of CAROUSEL+., , , , , , , , , and 2 other author(s). VR Workshops, page 309-313. IEEE, (2021)Synthetic Prior Design for Real-Time Face Tracking., , , , , and . 3DV, page 639-648. IEEE Computer Society, (2016)Inaugural Editorial: A Lighthouse for Games and Playable Media., , , and . Games Res. Pract., 1 (1): 1:1-1:9 (2023)Editorial: Games May Host the First Rightful AI Citizens.. Games Res. Pract., 1 (2): 18:1-18:7 (2023)Capture and Analysis of Racing Gameplay Metrics., , and . IEEE Software, 28 (5): 46-52 (2011)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)