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Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners., и . HCI (29), том 12790 из Lecture Notes in Computer Science, стр. 155-172. Springer, (2021)The Variable Relationship Between On-Task Behavior and Learning., , , , , и . CogSci, cognitivesciencesociety.org, (2016)Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game., , , , , , , и . Comput. Educ., (2015)Single Template vs. Multiple Templates: Examining the Effects of Problem Format on Performance., , , , , , и . CogSci, стр. 3291. cognitivesciencesociety.org, (2019)Using natural language processing tools to develop complex models of student engagement., , , , , и . ACII, стр. 542-547. IEEE Computer Society, (2017)Clustering of design decisions in classroom visual displays., , , , и . LAK, стр. 44-48. ACM, (2014)Perception of math and non-math content in children's storybooks., , , и . CogSci, cognitivesciencesociety.org, (2016)Towards Sharing Student Models Across Learning Systems., , , , , , , и . AIED (2), том 12749 из Lecture Notes in Computer Science, стр. 60-65. Springer, (2021)Using correlational topic modeling for automated topic identification in intelligent tutoring systems., , , , и . LAK, стр. 393-397. ACM, (2017)Labeling Debugging in May's Journey Gameplay., , , , , и . SIGCSE, стр. 1314. ACM, (2020)