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Community Conversations: A Model for Community-Driven Design of Learning Ecosystems with Geospatial Technologies.

, , , , and . ICLS, International Society of the Learning Sciences, (2020)

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Scouting for Learning: Surfacing Opportunities and Challenges Through a Mobile Diary Study., , and . ICLS, International Society of the Learning Sciences, (2020)Community Conversations: A Model for Community-Driven Design of Learning Ecosystems with Geospatial Technologies., , , , and . ICLS, International Society of the Learning Sciences, (2020)Continuing motivation for game design., , , and . CHI Extended Abstracts, page 2735-2740. ACM, (2007)Assessment in Hands-On Library Learning Spaces., , , , , , , , , and 1 other author(s). ICLS, International Society of the Learning Sciences, (2020)Digital youth network: fusing school and after-school contexts to develop youth's new media literacies., , and . ICLS (3), page 113-114. International Society of the Learning Sciences, (2008)Assisting and assessing the development of technological fluencies: insights from a project-based approach to teaching computer science., , , , and . CSCL, page 668-669. International Society of the Learning Sciences, (2002)Equity and the Development of Technological Fluency., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2004)Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2006)Exploring the Use of Interactive Narratives to Engage Inner-City Girls in Computational Activities, , , and . Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), page 1--4. (2016)doi: 10.1109/RESPECT.2016.7836168.Revealing Interaction Patterns Among Youth in an Online Social Learning Network Using Markov Chain Principles., , , , , , , , , and . CSCL, International Society of the Learning Sciences, (2017)