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The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments., , , , and . FDG, page 51:1-51:4. ACM, (2023)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Empathy & Information: Ingredients for a Children's Game on Diabetes, and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)Best poster paper award.Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System, , and . ANNSIM 22, Society for Modeling & Simulation International (SCS), (2022)Learning Classifier Systems as Recommender Systems, and . Proceedings of the Lifelike Computing Systems Workshop (LIFELIKE), (2022)Self-organized middle-out abstraction of complexity, and . Awareness: Self-Awareness in Autonomic Systems, (June 2013)Programmatic Design and Architecture of an Immersive Laser Laboratory., , , and . Proceedings of the International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), page 45--52. Eurographics, (2023)