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Visual Identity from Egocentric Camera Images for Head-Mounted Display Environments

, , , and . Proceeding of VirtuaI Reality International Conference, page 289--290. IEEE Press, (2009)

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A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Poster: Immersive Point Cloud Virtual Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page (accepted as poster). IEEE, (2014)Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs., , , , and . Frontiers Virtual Real., (2022)New Digital Realities - Blending our Reality with Virtuality., and . i-com, 19 (2): 61-65 (2020)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)Effects of Global Illumination of Virtual Objects in 360º Mixed Reality., , and . VISIGRAPP (2: HUCAPP), page 184-189. SCITEPRESS, (2022)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , and . ISMAR, page 112-120. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , and . ISMAR, page 431-440. IEEE, (2021)OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms., , , and . ISMAR, page 21-30. IEEE, (2021)