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Wave-based sound propagation in large open scenes using an equivalent source formulation., , , , , and . ACM Trans. Graph., 32 (2): 19:1-19:13 (2013)Real-time path planning for virtual agents in dynamic environments., , , , and . SIGGRAPH Classes, page 55:1-55:9. ACM, (2008)Way portals: efficient multi-agent navigation with line-segment goals., , and . I3D, page 15-22. ACM, (2012)Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm., , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 400-411. Springer, (2011)Interactive continuous collision detection between deformable models using connectivity-based culling., , , and . Symposium on Solid and Physical Modeling, page 25-36. ACM, (2008)Controlling deformable material with dynamic morph targets., , , , , and . SI3D, page 39-47. ACM, (2009)Real-time Path Planning for Virtual Agents in Dynamic Environments., , , , and . VR, page 91-98. IEEE Computer Society, (2007)DenseSense: Interactive Crowd Simulation using Density-Dependent Filters., , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds., , , and . ICCV Workshops, page 128-135. IEEE Computer Society, (2011)Fast collision detection for deformable models using representative-triangles., , and . SI3D, page 61-69. ACM, (2008)