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Feedback on the Semantic Relevance of Search Queries., , и . ECCE, стр. 25:1-25:4. ACM, (2018)Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , и . ECCE, стр. 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)The importance of navigation support and reading order on hypertext learning and cognitive load., , и . ICLS (2), стр. 229-236. International Society of the Learning Sciences, (2008)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , и . VS-GAMES, стр. 166-169. IEEE Computer Society, (2009)Attentional Cueing in Serious Games., , , и . VS-GAMES, стр. 119-125. IEEE Computer Society, (2010)Modeling semantic and structural knowledge in Web navigation, и . Discourse Processes, 45 (4-5): 346--364 (2008)How competition and heterogeneous collaboration interact in prevocational game-based mathematics education., , , , , и . Comput. Educ., (2015)The paradox of the assisted user: guidance can be counterproductive., , , и . CHI, стр. 917-926. ACM, (2006)Household Energy Conservation Intervention: a Game versus Dashboard Comparison., , и . Int. J. Serious Games, 6 (3): 23-36 (2019)Google's "I'm Feeling Lucky", Truly a Gamble?, и . WISE, том 3306 из Lecture Notes in Computer Science, стр. 378-389. Springer, (2004)