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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , и . EDM, стр. 575-576. International Educational Data Mining Society (IEDMS), (2016)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , и . MA3HMI@ICMI, стр. 6-14. ACM, (2018)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , и . CoG, стр. 654-657. IEEE, (2020)An Investigation of Conflicts Between Upper-Elementary Pair Programmers., , , , , , , и . SIGCSE, стр. 1264. ACM, (2019)Gender Differences in Upper Elementary Students' Regulation of Learning while Pair Programming., , , , , и . ICER, стр. 311. ACM, (2020)Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue., , , , и . EDM, стр. 122-129. International Educational Data Mining Society (IEDMS), (2014)Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions., , , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 64-73. Springer, (2015)Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing., , , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 205-215. Springer, (2015)The Challenge of Noisy Classrooms: Speaker Detection During Elementary Students' Collaborative Dialogue., , , , , и . AIED (1), том 12748 из Lecture Notes in Computer Science, стр. 268-281. Springer, (2021)"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions., , , , , , , и . AIED, том 10331 из Lecture Notes in Computer Science, стр. 299-310. Springer, (2017)