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Opportunities and challenges for technology development and adoption in public libraries., , , , and . NordiCHI, page 311-322. ACM, (2018)Expecting the Unexpected in Participatory Design., , , , , , , , , and . CHI Extended Abstracts, ACM, (2019)Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education., , , , , and . EduCHI, page 55-58. ACM, (2023)Large-scale participation: a case study of a participatory approach to developing a new public library., and . CHI, page 399-408. ACM, (2013)Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities., , and . IDC, page 663-668. ACM, (2018)Design for self-reporting psychological health in children with intellectual disabilities., and . IDC, page 279-282. ACM, (2015)Participatory Design of the World's Largest DPD Project with Children., , , , , , , , and . IDC, page 687-691. ACM, (2021)Towards a constructively aligned approach to teaching interaction design & children., and . IDC, page 333-336. ACM, (2014)The "Least-Adult" Role in Participatory Design with Children., , and . OZCHI, page 73-84. ACM, (2019)Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game., , , and . IDC, page 15-25. ACM, (2019)