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Does gamification affect flow experience? A systematic literature review.

, , , , , , and . GamiFIN, volume 2883 of CEUR Workshop Proceedings, page 110-119. CEUR-WS.org, (2021)

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Computational Intelligence in Sports: A Systematic Literature Review., , , , and . CoRR, (2018)Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2022)Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario., , , , , , , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 308-323. Springer, (2023)Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons., , , , , and . SIGCSE, page 184-190. ACM, (2021)Mathematics intelligent tutoring systems with handwritten input: a scoping review., , , , , , , and . Educ. Inf. Technol., 29 (9): 11183-11209 (June 2024)Towards explainable automatic punctuation restoration for Portuguese using transformers., , , , , , , , and . Expert Syst. Appl., (2024)The Influence of Aesthetic Personalization on Gamified Learning: A Behavioral Analysis of Students' Interactions., , , , and . AIED Companion (2), volume 2151 of Communications in Computer and Information Science, page 283-290. Springer, (2024)We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology., , , , , , , , , and . Revista Brasileira de Informática na Educ., (2024)Improving Players' Profiles Clustering from Game Data Through Feature Extraction., and . SBGames, page 177-186. IEEE Computer Society, (2018)Analysing gamification elements in educational environments using an existing Gamification taxonomy., , , , , , , , , and . Smart Learn. Environ., 6 (1): 16 (2019)