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Demographic differences in accumulated types of capital in massively multiplayer online role-playing games., , и . Mindtrek, стр. 74-82. ACM, (2020)A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary., , и . MindTrek, стр. 207-222. ACM, (2023)Gamified metacognitive prompts in a higher education flipped classroom., , , и . MindTrek, стр. 95-107. ACM, (2023)Robots as Human Companions: A Review., , и . PACIS, стр. 246. (2022)Artificial Intelligence in the Workplace: Implementation Challenges and Opportunities., и . AMCIS, Association for Information Systems, (2023)How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features., , , и . ECIS, (2023)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?, , , и . Int. J. Hum. Comput. Interact., 35 (9): 804-819 (2019)Fame and fortune, or just fun? A study on why people create content on video platforms., , , и . Internet Res., 30 (1): 165-190 (2020)Strengthening gamification studies: Current trends and future opportunities of gamification research., , , , и . Int. J. Hum. Comput. Stud., (2019)Tailored gamification: A review of literature., , , и . Int. J. Hum. Comput. Stud., (2020)