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Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities.

, and . SIGCSE (1), page 680-686. ACM, (2024)

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Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities., and . SIGCSE (1), page 680-686. ACM, (2024)Discrete Stochastic Submodular Maximization: Adaptive vs. Non-adaptive vs. Offline., , and . CIAC, volume 9079 of Lecture Notes in Computer Science, page 235-248. Springer, (2015)A Serious Game to Teach Computing Concepts., , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 146-153. Springer, (2017)From Awareness to Action: Teaching Software Accessibility for Neurodiverse Users., , , , and . SIGCSE (1), page 687-693. ACM, (2024)Who Wins? A Comparison of Accessibility Simulation Games vs. Classroom Modules., and . SIGCSE (1), page 214-220. ACM, (2023)On the Goal Value of a Boolean Function., , and . ISAIM, (2016)Accessible Adventures: Teaching Accessibility to High School Students Through Games., , , , and . CoRR, (2024)Scenario Submodular Cover., , , and . WAOA, volume 10138 of Lecture Notes in Computer Science, page 116-128. Springer, (2016)The Stochastic Score Classification Problem., , , and . ESA, volume 112 of LIPIcs, page 36:1-36:14. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)On the gap between ess(f) and cnf_size(f)., and . ISAIM, (2012)