Author of the publication

Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy.

, , , and . Br. J. Educ. Technol., 50 (1): 248-263 (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Design and Implementation of an Augmented Reality Application with an English Learning Lesson., , , , and . TALE, page 494-499. IEEE, (2018)Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics., , , and . TALE, page 1-6. IEEE, (2019)A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Simulation Teaching in 3D Augmented Reality Environment., , , and . IIAI-AAI, page 83-88. IEEE Computer Society, (2012)An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles., , , and . iLRN, page 9-15. IEEE, (2020)Effects of AR Educational Games on Spatial Ability of Primary School Students., , , and . IIAI-AAI-Winter, page 111-116. IEEE, (2023)A method of 3D modeling and codec., , , , , and . Sci. China Ser. F Inf. Sci., 52 (5): 758-769 (2009)The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment., , , and . ICALT, page 349-351. IEEE, (2022)AR-based Remote Video Learning System., and . WMUTE, page 322-324. IEEE Computer Society, (2012)A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism., , , and . ICALT, page 430-431. IEEE Computer Society, (2015)