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Другие публикации лиц с тем же именем

ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , и . ICALT, стр. 103-107. IEEE Computer Society, (2018)Towards Design and Operationalization of Pedagogical Situations in the VRLEs., , , и . ICALT, стр. 400-402. IEEE Computer Society, (2018)VR-Peas: a Virtual Reality PEdAgogical Scenarisation tool., , и . Interact. Learn. Environ., 32 (10): 7212-7229 (ноября 2024)Towards a Context-Based Approach Assisting Learning Scenarios Reuse., , , , и . EC-TEL, том 9891 из Lecture Notes in Computer Science, стр. 559-562. Springer, (2016)A context modeling approach and a tool for reusing learning scenarios., , , , и . ICCE, Asia-Pacific Society for Computers in Education, (2016)From Design to Management of JENs (in the JEN.Lab Project)., , , и . Int. J. Serious Games, 7 (1): 23-46 (2020)Platform Oriented Semantic Description of Pattern-Based Learning Scenarios., , , и . EC-TEL, том 9891 из Lecture Notes in Computer Science, стр. 652-655. Springer, (2016)Virtual Learning Environment Design in the Context of Orientation Skills Acquisition for LUSI Class., и . CSEDU (1), стр. 47-58. SciTePress, (2018)Toward a Play Management System for Play-Based Learning., , , , , , и . EC-TEL, том 9891 из Lecture Notes in Computer Science, стр. 484-489. Springer, (2016)A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning Scenarios., , , и . CSEDU (Selected Papers), том 583 из Communications in Computer and Information Science, стр. 444-461. Springer, (2015)