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How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis.

, , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 214-226. Springer, (2022)

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Visualizing educational game data: A case study of visualizations to support teachers., , , , and . LASI-SPAIN, volume 2671 of CEUR Workshop Proceedings, page 97-111. CEUR-WS.org, (2020)Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning., , , , , and . FabLearn, page 180-183. ACM, (2019)Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools., and . FabLearn, page 164-167. ACM, (2019)Formative and Stealth Assessment, and . page 311--321. Springer, (2014)Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game, , , and . Sensors, 21 (4): 1025 (February 2021)Assessment and Learning of Qualitative Physics in Newton's Playground., , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 579-582. Springer, (2013)Exploring the Affordances of Sequence Mining in Educational Games., , , and . TEEM, page 648-654. ACM, (2020)Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game., , , and . Sensors, 21 (4): 1025 (2021)Data-Driven Game Design: The Case of Difficulty in Educational Games., and . EC-TEL, volume 12315 of Lecture Notes in Computer Science, page 449-454. Springer, (2020)How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis., , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 214-226. Springer, (2022)