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Investigating Student Interest and Engagement in Game-Based Learning Environments.

, , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)

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Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , and . EDM, International Educational Data Mining Society, (2021)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion., , , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 228-239. Springer, (2020)Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling., , , and . ICMI, page 134-143. ACM, (2020)Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks., , , and . AIIDE, page 224-230. AAAI Press, (2020)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2020)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , and . ICMI, page 258-267. ACM, (2021)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 497-503. Springer, (2023)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models., , , , , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 165-176. Springer, (2020)