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Fourth Grade Students Reading Block-Based Programs: Predictions, Visual Cues, and Affordances., , , , , and . ICER, page 111-119. ACM, (2015)Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism., , , and . IDC, page 445-450. ACM, (2017)Interactive design by children: a construct map for programming., , , , , , and . IDC, page 267-270. ACM, (2015)Exploring Quantum Reversibility with Young Learners., , , , , , , and . ICER, page 147-157. ACM, (2020)Getting Started in Teaching and Researching Computer Science in the Elementary Classroom., , , , , and . SIGCSE, page 552-557. ACM, (2015)Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender., and . IDC, page 567-574. ACM, (2017)Initial Learning Trajectories for K-12 Quantum Computing., , , , , , , and . SIGCSE, page 1331. ACM, (2020)Fidgeting with Fabrication: Students with ADHD Making Tools to Focus., , , , and . FabLearn, page 13:1-13:4. ACM, (2017)Dancing Robots: A Collaboration Between Elementary School and University Engineering Students., , , and . FabLearn, page 17:1-17:4. ACM, (2017)Talk and Tech: The Impact of Technology Type and Setting on the Communication Patterns of a Child With Autism., , , and . ICLS, International Society of the Learning Sciences, (2020)