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Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players., , , , , , , , , and 1 other author(s). Proc. ACM Hum. Comput. Interact., 7 (CHI): 769-802 (2023)Adaptive human bodies and adaptive built environments for enriching futures.. Frontiers Comput. Sci., (2022)Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation., , , , , , , , , and 7 other author(s). CHI Extended Abstracts, page 123:1-123:6. ACM, (2021)The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability., , , and . UbiComp/ISWC Adjunct, page 1083-1086. ACM, (2019)"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion., , and . CHI PLAY, page 19-31. ACM, (2018)Motor Memory in HCI., , , , , , , , , and 11 other author(s). CHI Extended Abstracts, page 1-8. ACM, (2020)Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI., , , , , , , and . CoRR, (2024)Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing., , , , , , and . CHI PLAY, page 268-273. ACM, (2021)Exploring Human: eBike Interaction to Support Rider Autonomy., , , , , , , and . CHI PLAY (Companion), page 85-92. ACM, (2016)Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning., , and . CHI Extended Abstracts, page 139:1-139:4. ACM, (2021)