From post

Data-informed curriculum sequences for a curriculum-integrated game.

, , , , , и . LAK, стр. 635-644. ACM, (2020)The conference was reorganized to a virtual event due to the international COVID-19 health crisis..

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Lessons from a course on serious games research and prototyping., и . FDG, стр. 32-39. ACM, (2010)Application of the Delphi Method in Computer Science Principles Rubric Creation., и . ITiCSE, стр. 164-169. ACM, (2017)Formative Feedback in Interactive Learning Environments., , , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 946. Springer, (2013)Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools., , , и . HCI (22), том 173 из Communications in Computer and Information Science, стр. 232-236. Springer, (2011)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , и . Intelligent Tutoring Systems, том 8474 из Lecture Notes in Computer Science, стр. 312-317. Springer, (2014)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , и . SIGCSE, стр. 98-104. ACM, (2019)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , и . EDM, стр. 78-85. International Educational Data Mining Society (IEDMS), (2016)Determining Problem Selection for a Logic Proof Tutor., и . EDM, стр. 387-389. International Educational Data Mining Society, (2013)Foreword., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Data-informed curriculum sequences for a curriculum-integrated game, , , , , и . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (марта 2020)