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Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.

, , , , , , , , and . AAAI, page 23092-23100. AAAI Press, (2024)

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Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning., , , , , , and . AIED, volume 13916 of Lecture Notes in Computer Science, page 304-315. Springer, (2023)Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning., , , , , and . MAIED@AIED, volume 2902 of CEUR Workshop Proceedings, page 93-102. CEUR-WS.org, (2021)Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections., , , , , and . AIIDE, page 37-44. AAAI Press, (2022)Toward AI-infused Game Design Activities for Rural Middle Grades Students., , , , , and . ITiCSE (2), page 644. ACM, (2023)Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming., , , , , , , , , and . SIGCSE (2), page 1401. ACM, (2023)A Deep Learning Fusion Approach for Automatic Diagnosis and Grading of Diabetic Retinopathy., and . ICCCNT, page 1-6. IEEE, (2023)Engaging Students from Rural Communities in AI Education with Game-Based Learning., , , , , , , and . SIGCSE (2), page 1660-1661. ACM, (2024)Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning., , , , , , , , and . AAAI, page 23092-23100. AAAI Press, (2024)AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving., , , , , , , , , and . ITiCSE (2), ACM, (2024)Reversing The Twenty Questions Game., and . CoRR, (2023)