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Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.

, , , , , , , , and . AAAI, page 23092-23100. AAAI Press, (2024)

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Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)Inducing User Affect Recognition Models for Task-Oriented Environments., , and . User Modeling, volume 4511 of Lecture Notes in Computer Science, page 380-384. Springer, (2007)Interactive Narrative Personalization with Deep Reinforcement Learning., , , , and . IJCAI, page 3852-3858. ijcai.org, (2017)Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments., , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 278-289. Springer, (2014)Archetype-Driven Character Dialogue Generation for Interactive Narrative., , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 45-58. Springer, (2008)Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models., , , , , , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 55-64. Springer, (2010)Embodied Affect in Tutorial Dialogue: Student Gesture and Posture., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 1-10. Springer, (2013)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)