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Anatomy-Based Joint Models for Virtual Human Skeletons.

, , and . CA, page 220-224. IEEE Computer Society, (2002)

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Anatomic modeling of deformable human bodies., and . Vis. Comput., 16 (6): 306-321 (2000)Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Edge Groups: An Approach to Understanding the Mesh Quality of Marching Methods., , , , and . IEEE Trans. Vis. Comput. Graph., 14 (6): 1651-1666 (2008)Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries., , , , , , and . IEEE Computer Graphics and Applications, 36 (2): 36-46 (2016)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)Towards a disambiguation canvas., , , , and . VR, page 113-114. IEEE Computer Society, (2013)AES-risk: An environment for simulation of risk perception., , , , and . VR, page 169. IEEE Computer Society, (2013)Real-time interactive visualization and manipulation of the volumetric data using GPU-based methods., , , , , , and . Medical Imaging: Image-Guided Procedures, volume 5367 of SPIE Proceedings, SPIE, (2004)Foreword to the Special Section on SVR 2018., , and . Comput. Graph., (2018)An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation., , , , , , , and . Comput. Graph., (November 2023)