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Anatomy-Based Joint Models for Virtual Human Skeletons.

, , and . CA, page 220-224. IEEE Computer Society, (2002)

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Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Towards a disambiguation canvas., , , , and . VR, page 113-114. IEEE Computer Society, (2013)AES-risk: An environment for simulation of risk perception., , , , and . VR, page 169. IEEE Computer Society, (2013)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)Edge Transformations for Improving Mesh Quality of Marching Cubes., , , , , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 150-159 (2009)An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views., , and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 493-513. Springer, (2021)LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision., , and . 3DUI, page 125-132. IEEE Computer Society, (2012)Spatial discrimination of vibrotactile stimuli around the head., , , and . HAPTICS, page 1-6. IEEE, (2016)Awareness of other: Evaluating the impact of proximity cues in collaborative tasks., , , , , , and . VR, page 63-64. IEEE Computer Society, (2013)Does vibrotactile intercommunication increase collaboration?, , , , and . VR, page 253-254. IEEE Computer Society, (2015)