This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
K. Stelzner, K. Kersting, and A. Kosiorek. (2021)cite arxiv:2104.01148Comment: 15 pages, 3 figures. For project page with videos, see http://stelzner.github.io/obsurf/.
J. Solà, J. Deray, and D. Atchuthan. (2018)cite arxiv:1812.01537Comment: 17 pages, 12 figures, 7 boxed examples, 193 numbered equations. V2 add chapter with a application examples. V3 fix biblio error and remove the reference to a not-yet-published library in C++. V4 add again the reference to the C++ library "manif", which is made available with this version 4. V5 fix formulas (163) and (179). V6, V7 fix typos. V8 fix sign in eq 149.
O. Mees, M. Tatarchenko, T. Brox, and W. Burgard. (2019)cite arxiv:1910.07948Comment: Accepted at the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). Video at https://www.youtube.com/watch?v=oQgHG9JdMP4.
D. Borrmann, A. Nuechter, and T. Wiemann. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page xxxv-xxxv. (October 2018)
G. Neto. Universidade Federal do Maranhão (UFMA), Programa de Pós-Graduação em Ciência da Computação/CCET, Dissertation, (Jul 26, 2018)Departamento de Informática/CCET.
A. Ulusoy, A. Geiger, and M. Black. Proceedings of the 2015 International Conference on 3D Vision, page 10--18. Washington, DC, USA, IEEE Computer Society, (2015)
C. Weng, B. Curless, and I. Kemelmacher-Shlizerman. (2018)cite arxiv:1812.02246Comment: The project page is at https://grail.cs.washington.edu/projects/wakeup/, and the supplementary video is at https://youtu.be/G63goXc5MyU.