Looks very nice and powerful! "Welcome to OLAT - the web-based Open Source Learning Management System (LMS). OLAT is open source, 100% Java and completely free of charge.
The development of OLAT started 1999 at the University of Zurich, Switzerland where it is the strategic learning management system and deployed on the main OLAT server. The University of Zurich leads the further development and has a team of 12 developers pushing OLAT to the next level."
Welcome to wordcircle, a course management tool and learning community for teachers, students and those looking to create and conduct online web courses. Wordcircle is open-source, commercial free and available at no cost.
"We are building a user-friendly educational ecosystem that will give internet users around the world the ability to easily find, interact with, and learn from full video courses and lectures from the world’s leading scholars. Our goal is to bring the best content together in one place and create an environment in which that content is remarkably easy to use and where user contributions make existing content increasingly valuable." Organisiert von Richard Ludlow; gestartet mit ca. 180 Vorlesungen aus Berkeley, Harvard, MIT, Princeton, Stanford und Yale.
If life were longer I might want to play with this kind of thing. I wonder if in my son's lifetime intelligent tutoring systems will be able to go to university?
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
Nuvvo is your way to teach on the web. Everyone knows a little bit about something, and this free, AJAX-enhanced eLearning web service is designed to bring out the teacher in all of us. Sign up and build a course in minutes; advertise your course on our
Moodle is a course management system (CMS) - a free, Open Source software package designed using sound pedagogical principles, to help educators create effective online learning communities. You can download and use it on any computer you have handy (including webhosts), yet it can scale from a single-teacher site to a 50,000-student University. This site itself is created using Moodle, so check out the Moodle Demonstration Courses or read the latest Moodle Buzz.
via http://education.zdnet.com/?p=2417 "Like Twitter, it’s a microblogging site, but it builds in significant additional functionality to support classroom interactions." "When you create an account, you designate yourself as a teacher or student. Teachers can create groups that students join when they create their accounts (students can join multiple groups and teachers can create and/or join multiple groups); when a group is created, the site generates a group code that must be entered to join. Then, messages, files, links, and assignments can be sent to whole groups."
H. Luo, R. Shen, C. Niu, and C. Ullrich. Proceedings of the 14th International Conference on Artificial Intelligence and Statistics (AISTATS), 15, page 470--478. (2011)
Y. Atif. Proceedings of the 1st International Conference on Intelligent Semantic Web-Services and Applications, page 24:1--24:5. New York, NY, USA, ACM, (2010)
N. Jones, H. Blackey, K. Fitzgibbon, and E. Chew. Computers & Education, 54 (3):
776 - 782(2010)Learning in Digital Worlds: Selected Contributions from the CAL 09 Conference.
Y. Dimitriadis, P. Goodyear, and S. Retalis. Computers in Human Behavior, 25 (5):
997 - 998(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
S. Braun, and A. Schmidt. Proceedings of I-KNOW 2006, Special Track on Integrating Working and Learning, page 429-436. Berlin Heidelberg, Germany, Springer-Verlag, (6-8 09 2006)
S. Wilson, O. Liber, M. Johnson, P. Beauvoir, P. Sharples, and C. Milligan. Proceedings of the 2nd International Workshop on Learner-Oriented Knowledge Management and KM-Oriented Learning (LOKMOL 06), in conjunction with the First European Conference on Technology-Enhanced Learning (ECTEL 06), page 67-76. (Oct 2, 2006)