This blog is a quick (i.e. not comprehensive) introduction to blogging for educators, with hands-on steps for getting started in using MovableType as well as some conjecture on using MT in different educational contexts.
How Computer Games Help Children Learn by David Williamson Shaffer
Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world.
Based on more than a decade of research in technology, game science, and education, epistemic games revolutionize the ongoing debate about the pros and cons of digital learning to show the future of education in the digital age.
If you studied math, science, or engineering at a four-year college in the US, much of what you learned is useless, forgotten, or obsolete. All that money, all that time, all that wasted talent. If all we lost were a few years, no big deal. But the really
Printable Resources * Enquiry/Problem-Based Learning * Deep, surface and strategic approaches to learning * Personal Learning Styles * Life long learning and self-directed learning * Curriculum and Course design * Generic objectives and transferable skills * Small group (including tutorials) & large group teaching * Practicals and Demonstrators / Teaching Assistants * Supervising postgraduates * Flexible learning / flexible delivery: Including teaching with new technologies * Learning journals and logs, Reflective Diaries
S. Ambrose, M. Bridges, M. DiPietro, M. Lovett, и M. Norman. John Wiley & Sons, (2010)Learning results from what the student does and thinks and only from what the student does and thinks. The teacher can advance learning only by influencing what the student does to learn. Herbert Simon.
M. de la Sierra Flores Do\ na. Modificaciones y transmisiones de empresas (Casos de Sentencias y
de Resoluciones de la DGRN), 1, Facultad de Derecho UCM (Servicio de Publicaciones), Madrid, Este libro se enmarca dentro de los resultados conjuntos del grupo
de investigación consolidado Contratación-Empresa (GR-UCM: 9314929),
perteneciente al Campus de Excelencia Internacional UCM-UPM, as\'ı
como del Proyecto de Innovación y Mejora de la Calidad Docente:
?MACJ-EEES: Un modelo activo y colaborativo para la docencia y el
aprendizaje de la ciencia jur\'ıdica?(PIMCD-UCM:24/2011-2012). Estos
proyectos de innovación e investigación forman parte de una l\'ınea
de investigación con objetivo didáctico, coordinados desde la
Facultad de Filologý de Derecho, respectivamente. Nuestro agradecimiento
a quienes han colaborado en esta obra y, en especial, a la Dra. Mar\'ıa
Matesanz del Barrio, profesora de lingü\'General de la
Facultad de Filolog\'de la Universidad Complutense de Madrid..(Diciembre 2012)
D. Díaz, R. Ramírez, и D. Hernández-Leo. IEEE 15th International Conference on Advanced Learning Technologies (ICALT); 2015 Jul 06-Jul 09; Hualien, Taiwan.Sl: IEEE, 2015. p. 367-369., Institute of Electrical and Electronics Engineers (IEEE), (2015)
V. Giraldo, L. Carvalho, и D. Tall. Proceedings of the 27 thAnnual Conference of the International Group for the Psychology of Mathematics Education, (2003)
M. Goldwasser, и D. Letscher. OOPSLA '07: Companion to the 22nd ACM SIGPLAN conference on Object-oriented programming systems and applications companion, стр. 889--896. New York, NY, USA, ACM, (2007)