From post

What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation.

, , , и . MIS4TEL, том 326 из Lecture Notes in Networks and Systems, стр. 22-31. Springer, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation., , , , , , , , и . AVI, стр. 42:1-42:9. ACM, (2024)Lost in Gamification Design: A Scientometric Analysis., , , , , и . HCI (47), том 14730 из Lecture Notes in Computer Science, стр. 3-21. Springer, (2024)Children's Beliefs and Understanding of Smart Objects: An Exploratory Study., , , , , и . AVI, стр. 8:1-8:8. ACM, (2020)A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children., , , и . IS-EUD, том 11553 из Lecture Notes in Computer Science, стр. 132-148. Springer, (2019)A Board Game and a Workshop for Co-creating Smart Nature Ecosystems., , , и . MIS4TEL, том 1007 из Advances in Intelligent Systems and Computing, стр. 137-145. Springer, (2019)Smart City Design as a 21st Century Skill., , , и . MIS4TEL, том 326 из Lecture Notes in Networks and Systems, стр. 271-280. Springer, (2021)StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence., , , , , , , и . CHI PLAY Companion, стр. 108-113. ACM, (2023)Engaging Pre-teens in Ideating and Programming Smart Objects Through Play., , , , и . MIS4TEL, том 1241 из Advances in Intelligent Systems and Computing, стр. 31-40. Springer, (2020)Towards Making Children Independent in Design., , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 227-232. ACM, (2020)Smart thing design by children: the SNaP model and toolkit. Institutes outside Greece, Greece, (2022)National Archive of PhD Theses: oai:10442/53464.