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Community at a Distance: Understanding Student Interactions in Course-Based Online Discussion Forums.

, , , , , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 270-284. Springer, (2022)

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Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices., , , , and . iLRN, page 1-3. IEEE, (2021)Incorporating Sentiment Analysis with Epistemic Network Analysis to Enhance Discourse Analysis of Twitter Data., , , , and . ICQE, volume 1312 of Communications in Computer and Information Science, page 375-389. Springer, (2020)Augmenting assessment with AI coding of online student discourse: A question of reliability., , and . Comput. Educ. Artif. Intell., (2024)Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning., , , , and . Br. J. Educ. Technol., 54 (1): 355-372 (January 2023)Approaches to Transitioning Computer Science Classes from Offline to Online., , , , and . ITiCSE (1), page 81-87. ACM, (2021)A Case for (Inter)Action: The Role of Log Data in QE., , , and . ICQE, volume 1895 of Communications in Computer and Information Science, page 395-408. Springer, (2023)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , and . CHI PLAY (Companion), page 83-88. ACM, (2023)Counting the Game: Visualizing Changes in Play by Incorporating Game Events., , and . ICQE, volume 1312 of Communications in Computer and Information Science, page 218-231. Springer, (2020)How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis., , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 214-226. Springer, (2022)Approaching Structured Debate with Quantitative Ethnography in Mind., , , and . ICQE, volume 1522 of Communications in Computer and Information Science, page 33-48. Springer, (2021)