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Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.

, , , , , , , and . ITiCSE (2), page 647. ACM, (2023)

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Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 369-378. Springer, (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 314-318. Springer, (2019)Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit., , , , , and . SIGCSE (2), page 1718-1719. ACM, (2024)Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students., , , , , and . SIGCSE, page 382-387. ACM, (2016)Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming., , , , , , and . SIGCSE, page 825-831. ACM, (2020)Is Elementary AI Education Possible?, , , , , , , , , and . SIGCSE (2), page 1364. ACM, (2023)U-director: a decision-theoretic narrative planning architecture for storytelling environments., and . AAMAS, page 977-984. ACM, (2006)Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments., , , , , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)An Integrated Scenario Management Strategy., , , and . RE, page 142-149. IEEE Computer Society, (1999)