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RippleTouch: initial exploration of a wave resonant based full body haptic interface., , , , , and . AH, page 61-68. ACM, (2015)RobotPHONE: RUI for interpersonal communication., , and . CHI Extended Abstracts, page 277-278. ACM, (2001)Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience., , , , and . CHI, page 618:1-618:11. ACM, (2022)PINOKY: a ring-like device that gives movement to any plush toy., , , , , , , and . CHI Extended Abstracts, page 1443-1444. ACM, (2012)Experience "panavi, ": challenge to master professional culinary arts., , , , , and . CHI Extended Abstracts, page 1445-1446. ACM, (2012)Human Coincident Robot: A Non-contact Surrounding Robot Sharing the Coordinate with a Human Inside., , , and . AHs, page 278-286. ACM, (2023)Exploring the Design Space of Assistive Augmentation., , , , , , , , , and . AHs, page 371-373. ACM, (2023)Graphical instruction for a garment folding robot., , , , , , and . SIGGRAPH Emerging Technologies, page 12:1. ACM, (2009)PickHits: hitting experience generation with throwing motion via a handheld mechanical device., , , and . SIGGRAPH Emerging Technologies, page 20:1-20:2. ACM, (2019)Device art, a new approach in media art: (poster_0186)., , , , , , , , and . SIGGRAPH Research Posters, page 143. ACM, (2006)