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ClearPath: highly parallel collision avoidance for multi-agent simulation.

, , , , , , and . Symposium on Computer Animation, page 177-187. ACM, (2009)

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An opportunistic global path planner., and . ICRA, page 1554-1559. IEEE, (1990)Fast continuous collision detection for articulated models., , , and . Symposium on Solid Modeling and Applications, page 145-156. ACM, (2004)Fast Continuous Collision Detection among Deformable Models using Graphics Processors., , , and . EGVE, page 19-26. Eurographics Association, (2006)Composite Agents., , , , , and . Symposium on Computer Animation, page 39-47. Eurographics Association, (2008)PLEdestrians: A Least-Effort Approach to Crowd Simulation., , , , , and . Symposium on Computer Animation, page 119-128. Eurographics Association, (2010)Fast swept volume approximation of complex polyhedral models., , , and . Symposium on Solid Modeling and Applications, page 11-22. ACM, (2003)BRVO: Predicting pedestrian trajectories using velocity-space reasoning., , , , , , and . Int. J. Robotics Res., 34 (2): 201-217 (2015)Representations and Algorithms for Force-Feedback Display., , and . Proc. IEEE, 101 (9): 2068-2080 (2013)Multi-robot coordination using generalized social potential fields., , , and . ICRA, page 106-113. IEEE, (2009)Integrated multimodal interaction using normal maps., and . Graphics Interface, page 33-40. ACM, (2015)