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Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics., , , , , , , , , и . EDM (Workshops), том 2592 из CEUR Workshop Proceedings, стр. 51-59. CEUR-WS.org, (2019)Promoting AI Education for Rural Middle Grades Students with Digital Game Design., , , , и . SIGCSE (2), стр. 1388. ACM, (2023)Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes., , , , , , , , , и . ITiCSE, стр. 395-401. ACM, (2019)An Investigation of Conflicts Between Upper-Elementary Pair Programmers., , , , , , , и . SIGCSE, стр. 1264. ACM, (2019)Conflicts and Collaboration: A Study of Upper Elementary Students Solving Computer Science Problems., , , , , , , и . CSCL, International Society of the Learning Sciences, (2019)Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities., , , , и . FDG, стр. 53:1-53:4. ACM, (2023)Infusing computational thinking into middle grade science classrooms: lessons learned., , , , , , , , , и 1 other автор(ы). WiPSCE, стр. 21:1-21:6. ACM, (2018)CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students., , , , , , , и . CompEd, стр. 58-64. ACM, (2019)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , и 1 other автор(ы). EDM, International Educational Data Mining Society, (2020)Toward AI-infused Game Design Activities for Rural Middle Grades Students., , , , , и . ITiCSE (2), стр. 644. ACM, (2023)