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A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.

, , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)

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A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 517-521. Springer, (2011)Using Educational Computer Games for Science Teaching: Experiences and Perspectives of Elementary Science Teachers in Taiwan.. Int. J. Online Pedagog. Course Des., 3 (4): 16-28 (2013)Fostering More Informed Epistemic Views Among Students Through Knowledge Building., , , , and . ICLS, International Society of the Learning Sciences, (2016)Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan., , , , , , , , , and 5 other author(s). Res. Pract. Technol. Enhanc. Learn., (2023)Online knowledge sharing experience with Creative Commons., , , , and . Online Inf. Rev., 38 (5): 680-696 (2014)A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)A Preliminary Study of University Students' Collaborative Learning Behavior Patterns in the Context of Online Argumentation Learning Activities: The Role of Idea-Centered Collaborative Argumentation Instruction., , and . CSCL, International Society of the Learning Sciences, (2017)Digital Educational Games in Science Learning: A Review of Empirical Research., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 512-516. Springer, (2011)Exploring secondary school teachers' TPACK for video-based flipped learning: the role of pedagogical beliefs., , and . Educ. Inf. Technol., 27 (6): 8793-8819 (2022)A Novel Yardstick of Learning Time Spent in a Programming Language by Unpacking Bloom's Taxonomy., , , and . SAI (1), volume 1228 of Advances in Intelligent Systems and Computing, page 785-794. Springer, (2020)