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Urban Computing and Mobile Devices, , , , , , , , , and 10 other author(s). IEEE Distributed Systems Online, (2007)Accessible Instruments in the Wild: Engaging with a Community of Learning-Disabled Musicians., , and . CHI Extended Abstracts, ACM, (2019)Metaverse: The Vision for the Future., , , , , , , , and . CHI Extended Abstracts, page 167:1-167:3. ACM, (2022)Placing AI in the Creative Industries: The Case for Intelligent Music Production., , , and . HCI (37), volume 1419 of Communications in Computer and Information Science, page 562-572. Springer, (2021)GROUPTHINK: Telepresence and Agency During Live Performance., , , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (4): 39:1-39:10 (2022)A Practical Taxonomy of TAS-related Usecase Scenarios., , , , , , , , and . TAS, page 41:1-41:6. ACM, (2023)An AI-Based Design Framework to Support Musicians' Practices., , , , and . Audio Mostly Conference, page 42:1-42:5. ACM, (2018)Encumbered Interaction: a Study of Musicians Preparing to Perform., , , , and . CHI, page 476. ACM, (2019)The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces., , , , , , and . Audio Mostly Conference, page 39:1-39:2. ACM, (2018)Explainable AI for the Arts: XAIxArts., , , , , , , , and . Creativity & Cognition, page 1-7. ACM, (2023)