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Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System., , , и . ICITL, том 14099 из Lecture Notes in Computer Science, стр. 187-196. Springer, (2023)A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance., , , , и . ICALT, стр. 295-299. IEEE, (2020)Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater., , , , , , и . ICALT, стр. 95-97. IEEE, (2020)Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning., , , , и . ICCE, том 133 из Frontiers in Artificial Intelligence and Applications, стр. 963-964. IOS Press, (2005)Peer Feedback in Online Writing System., , , и . Edutainment, том 6872 из Lecture Notes in Computer Science, стр. 126-129. Springer, (2011)Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance., , , , и . Comput. Educ., (2022)An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge., , , , и . ICALT, стр. 292-296. IEEE, (2022)Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue., , , , , , и . ICALT, стр. 117-121. IEEE, (2022)A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships., , , , , и . ICALT, стр. 100-104. IEEE, (2023)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , и . DIGITEL, стр. 221-223. IEEE Computer Society, (2007)