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The Effect of Augmented Reality in Solid Geometry Class on Students' Learning Performance and Attitudes., , , и . REV, 47, стр. 549-558. Springer, (2018)Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy., , , и . Br. J. Educ. Technol., 50 (1): 248-263 (2019)WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers., , , и . IEEE Trans. Learn. Technol., 16 (1): 53-65 (февраля 2023)A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism., , , и . ICALT, стр. 430-431. IEEE Computer Society, (2015)A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , и . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes., , , , , и . Interact. Learn. Environ., 28 (5): 560-573 (2020)Design and Implementation of an Augmented Reality Application with an English Learning Lesson., , , , и . TALE, стр. 494-499. IEEE, (2018)Effects of learning physics using Augmented Reality on students' self-efficacy and conceptions of learning., , , , и . Br. J. Educ. Technol., 52 (1): 235-251 (2021)