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Search-Based Procedural Content Generation: A Taxonomy and Survey., , , и . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)The 2009 Simulated Car Racing Championship., , , , , , , , , и 2 other автор(ы). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Editorial IEEE Transactions on Games: The First Four Years.. IEEE Trans. Games, 13 (4): 325-326 (2021)A Panorama of Artificial and Computational Intelligence in Games., и . IEEE Trans. Comput. Intell. AI Games, 7 (4): 317-335 (2015)Increasing generality in machine learning through procedural content generation., и . Nat. Mach. Intell., 2 (8): 428-436 (2020)Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning., , и . CoRR, (2020)Towards Designer Modeling through Design Style Clustering., , и . CoRR, (2020)The Ethics of AI in Games., , , , и . IEEE Trans. Affect. Comput., 15 (1): 79-92 (января 2024)Game mechanics telling stories? An experiment., , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures., , и . FDG, стр. 42:1-42:9. ACM, (2022)