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Improving the design and impact of interactive, dynamic visualizations for science learning.

, , , , , , , , , , , , , and . ICLS (3), page 221-228. International Society of the Learning Sciences, (2008)

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Improving the design and impact of interactive, dynamic visualizations for science learning., , , , , , , , , and 4 other author(s). ICLS (3), page 221-228. International Society of the Learning Sciences, (2008)Engaging girls in computer science: gender differences in attitudes and beliefs about learning scratch and python., and . Comput. Sci. Educ., 33 (4): 600-620 (October 2023)"Your Turn!": Playing Cooperative Modern Board Games to Promote Perspective Taking and Cooperative Attitudes., , and . ICLS, International Society of the Learning Sciences, (2018)Student Voice and Student Choice: Middle School Science Teachers Foster Identity Using a Social Learning Environment., and . ICLS, International Society of the Learning Sciences, (2020)I Solved it! Using the Rubik's Cube to Support Mental Rotation in a Middle School Science Classroom., , and . ICLS, International Society of the Learning Sciences, (2020)The Relationship Between Executive Functions and Science Achievement., , , , , , , and . CogSci, cognitivesciencesociety.org, (2017)Exploring Student Engagement in an Augmented Reality Game., and . CSCL, International Society of the Learning Sciences, (2017)Does shifting ability support interleaved learning of new science concepts in middle school students?, , and . CogSci, cognitivesciencesociety.org, (2018)Improving Students' Scientific Reasoning Skills via Virtual Experiments and Worked Examples., and . ICLS, International Society of the Learning Sciences, (2012)Exploring Student Engagement in an Augmented Reality Learning Game., and . Int. J. Gaming Comput. Mediat. Simulations, 9 (4): 44-61 (2017)