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Expecting the Unexpected in Participatory Design., , , , , , , , , и . CHI Extended Abstracts, ACM, (2019)Interpreting input from children: a designerly approach., , , и . CHI, стр. 2377-2386. ACM, (2012)Visualising Interaction: Supporting Autistic Teens in Self-Directed Explorations of Social Interaction.. PPIG, Psychology of Programming Interest Group, (2021)Participatory Design of the World's Largest DPD Project with Children., , , , , , , , и . IDC, стр. 687-691. ACM, (2021)Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool., , , и . IDC, стр. 749-753. ACM, (2024)Planning the world's most inclusive PD project., , , , , , , , и . IDC (Extended Abstracts), стр. 118-125. ACM, (2020)Autism and Technology: Beyond Assistance & Intervention., , и . CHI Extended Abstracts, стр. 3373-3378. ACM, (2016)OSMoSIS: interactive sound generation system for children with autism., , и . IDC (Extended Abstracts), стр. 151-156. ACM, (2020)Designing for and with children with special needs in multiple settings., , , , , , , и . IDC, стр. 603-605. ACM, (2013)Ghostwriter: a narrative virtual environment for children., и . IDC, стр. 85-91. ACM, (2003)