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The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-Off in Child-Robot Conversation., and . IDC, page 379-387. ACM, (2016)Persistent Memory in Repeated Child-Robot Conversations., , and . IDC, page 238-247. ACM, (2017)Turn-Taking, Children, and the Unpredictability of Fun., and . AI Mag., 37 (4): 55-62 (2016)Adapting Event Extractors to Medical Data: Bridging the Covariate Shift., , and . EACL, page 2963-2975. Association for Computational Linguistics, (2021)Using Group History to Identify Character-Directed Utterances in Multi-Child Interactions., , and . SIGDIAL Conference, page 207-216. The Association for Computer Linguistics, (2012)An Automatic Evaluation Framework for Social Conversations with Robots., , , and . TAHRI, page 56-64. ACM, (2024)Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent., , , and . HAI, page 92-100. ACM, (2018)An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games., and . INTERSPEECH, page 595-599. ISCA, (2016)Mole Madness - A Multi-Child, Fast-Paced, Speech-Controlled Game., and . AAAI Spring Symposia, AAAI Press, (2015)Exploring Children's Verbal and Acoustic Synchrony: Towards Promoting Engagement in Speech-Controlled Robot-Companion Games., , and . INTERPERSONAL@ICMI, page 21-24. ACM, (2015)