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Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology.

, , , , , , , , , and . Int. J. Medical Informatics, (2018)

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Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning., , , , , and . FabLearn, page 180-183. ACM, (2019)Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools., and . FabLearn, page 164-167. ACM, (2019)Visualizing educational game data: A case study of visualizations to support teachers., , , , and . LASI-SPAIN, volume 2671 of CEUR Workshop Proceedings, page 97-111. CEUR-WS.org, (2020)Formative and Stealth Assessment, and . page 311--321. Springer, (2014)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment., and . Comput. Educ., (2020)Assessment and Learning of Qualitative Physics in Newton's Playground., , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 579-582. Springer, (2013)Taking badges to school: A school-based badge system and its impact on participating teachers., , , and . Comput. Educ., (2016)Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game, , , and . Sensors, 21 (4): 1025 (February 2021)How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis., , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 214-226. Springer, (2022)