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Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation., , , , , , и . CHI PLAY, стр. 228-235. ACM, (2021)SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders., , , , , и . UIST (Adjunct Volume), стр. 19:1-19:4. ACM, (2022)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life., , , , и . CHI Extended Abstracts, стр. 645:1-645:4. ACM, (2024)DUMask: A Discrete and Unobtrusive Mask-Based Interface for Facial Gestures., , , , и . AHs, стр. 255-266. ACM, (2023)Aesop: Authoring Engaging Digital Storytelling Experiences., , , , и . UIST (Adjunct Volume), стр. 56-59. ACM, (2019)Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality., , , , , , , и . AHs, стр. 318-323. ACM, (2024)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players., , , , , , , , , и 1 other автор(ы). Proc. ACM Hum. Comput. Interact., 7 (CHI): 769-802 (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System., , , , , , , и . Proc. ACM Hum. Comput. Interact., 7 (CHI): 948-975 (2023)Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study., , , , и . Conference on Designing Interactive Systems, стр. 2611-2624. ACM, (2023)Gehna: Exploring the Design Space of Jewelry as an Input Modality., , , и . CHI, стр. 521. ACM, (2019)