Kolibri makes high quality education technology available in low-resource communities such as rural schools, refugee camps, orphanages, non-formal school systems, and prison systems.
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Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
Questrunner is a modern digital tool designed to create, manage and play educational outdoor games on your mobile device.
Working on the concept of questrunner, we wanted it to be intuitive, user-friendly and easy to use. At the same time, we wanted a program which could expand the boundaries of reality as we know it. Here is what we created.
An peer-reviewed paper focusing on MOOCs as a way to tackle contemporary issues that affect 21st century education. MOOCs are linked to chaos theory, to point out why MOOCs can be part of the answer for the current need to reshape education in a globally connected world.
Booktype is a free, open source platform that produces beautiful, engaging books formatted for print, Amazon, iBooks and almost any ereader within minutes. Create books on your own or with others via an easy-to-use web interface. Build a community around your content with social tools and use the reach of mobile, tablet and ebook technology to engage new audiences.
SCVNGR is a game all about going places, doing challenges and earning points. The game is played from a custom app on iPhone and Android as well as via SMS. It is not a text message scavenger hunt. Instead of riddles to guide you to a place, SCVNGR concentrates on completing challenges at a particular location.
D. Spikol, and J. Eliasson. The 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, page 137--141. IEEE, (2010)